Engine support
Unreal Engine — SDK from live memory
End-to-end SDK generation and object resolution across the full Unreal Engine lineage.
Full support
Unreal Engine
End-to-end SDK generation and object resolution across the full Unreal Engine lineage.
01 UE3 lineage
Resolves the legacy GNames and GObjects layouts used by older UE3 titles into a navigable type graph.
02 UE4 object model
Walks FName pools and chunked object arrays to reconstruct the UE4 UObject hierarchy from memory.
03 UE5 SDK export
Reads the modern UObject layout and exports a complete, ready-to-build UE5 SDK.
UE3Legacy GNames / GObjects layoutsUE4FName pools and chunked object arraysUE5Modern UObject layout and SDK export
cheatgear — unreal sdk
- target_lock ShooterGame
- [+] locked target: ShooterGame.exe
- [+] engine: Unreal Engine 5 · x64 · external
- unreal_load_names
- [unreal] GNames table loaded from process
- unreal_load_objects
- [unreal] GObjects array loaded from process
- unreal_generate_sdk
- [unreal] types resolved · SDK built in ~0.5s
- unreal_convert_sdk --lang cpp
- [ok] C++ headers written · SDK ready
Automatic offsets
Automatic offsets — zero config
You never hunt or paste offsets, struct layouts, or pattern signatures. CheatGear reads engine internals live from the locked process, resolves inheritance, offsets, and field types itself, and hands you a ready SDK.
Scans GNames and GObjects directly from the running process — no offsets or struct config supplied. Resolves inheritance, offsets, and field types across UE3, UE4, and UE5.
The SDK is the payoff: C++ headers, CMake, and .sln/.vcxproj projects generated automatically, out of the box.
Zero config
- No offsets to hunt or paste
- No struct layouts supplied
- No pattern signatures to maintain
- Inheritance and field types resolved live
SDK generation
~0.5s SDK generation
Generate a complete Unreal or Unity SDK in roughly half a second, fully automatically. The SDK converter emits ready-to-build project files and can target C++ or IDA.
01 Live name & object load
Loads the GNames table and GObjects array straight from the locked process before resolving types.
02 Automatic SDK generation
Resolves inheritance, offsets, and field types itself, then builds the full Unreal SDK in roughly half a second.
03 C++ & IDA conversion
The SDK converter emits clean C++ headers, CMake and .sln/.vcxproj projects, or IDA output for your toolchain.
Generation time
~0.5sA complete Unreal SDK generated in roughly half a second, fully automatically.
SDK targets
- Unreal SDK
- Unity SDK
Converter output
- C++ headers
- CMake project
- .sln / .vcxproj
- IDA output
From raw memory to a ready SDK in seconds
CheatGear is a Rust-built toolkit for memory editing, reverse engineering, and AI-driven automation — across Unreal and Unity, on Windows and Linux.
- Windows
- Linux
